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IMPZONE 2

   (3 reviews)

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`Acorn Hardas' rides again - Following on from my experiences with `The Imp Zone' and the comments I received, here's the sequel. It seems the favourite part of Imp Zone was the Turkey Shoot off the pseudo bridge. That was developed further in IZ2. Just look out when you get to looking down on the Green Nuke Pit where you started from, it gets VERY hot in Ultra Violent Mode, don't be in too much of a rush to be confrontational, you must use your wits and take them by the `back door' Paul wanted some difficult secrets, I accomodated him with one `corker', if you can't get 3 x 100% watch the DEMO, it shows you most of the secrets.

Most of all, I just hope it gives a few people as much pleasure playing it as it gave me to construct. JUST HAVE FUN but be careful out there!

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The TXT file talks about "turkey shoot", so I guess that's a clue, but it's still an iffy start. Anyway, just shoot each wall once, until you hit the "right" one. The hidden exit is actually an interesting and fair puzzle - it can be found by symmetry (based on the location of a more obvious door in a "twin" room). I finished in under 5 min, without meeting much resistance. Have to go for 100%x3 next...

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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