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Widow Maker

   (3 reviews)

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About This File

Clues discovered at Gates of Anguish and Despair base have led you to the corporate headquarters and genetics labs of UAC. The evil infestation has reached even here. You enter an otherwise unguarded building a take the elevator to the upper floor. Things seem quiet, soft music is playing and there is a familiar guard outside the elevator door. Hmm, they have changed the decor since the last time you were here. You look over at the Reception Desk, and spot the Imps! Things are going to get tough. But you're the best, heh? Nothing is going to stop you from your mission, not some pesky little Imp! Play it cool, ammo and healing are in short supply (this is corporate life). Monsters abound, and have many places to hide. They may come out to find you, so watch your back.

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Unknown date

  
Impressive for a '95 level, with a nice architecture, lots of ennemis -even if it's kinda easy to get rid of them-, but altered by the fact that you don't need any of the three keys to finish it : by doing so, you miss about 85% of the wad. Still good for these early times... 4/5

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Unknown date

  
A big, intricate, beautiful map that, sadly, plays like shit. Several dozen completely unmarked doors and 47(!!) mostly unmarked secrets makes this a complete nightmare to finish. Not once, but *twice*, pushing a random switch will make it impossible to get to a key and finish the map at all. The progression is among the worst I've seen (and I've seen much). Architecture is plain but fitting, though the layout is strange, with dead-ends and pointless rooms. This could've been great... --1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
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    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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