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StartLit Map1

   (9 reviews)

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About This File

StarLit is a hard solo map designed to be played with the Immoral Conduct weapon mod (IC). StarLit is a survival kind of map which requires more brain than braw to get through the battles. This map has been designed so that it is almost impossible to finish without using the special features of IC weapons, such as flares. Starlit is meant to be played on Ultra violence, however the easier difficulty settings are also supported.

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Guest

Guest

Unknown date

  
I was told that this map was supposedly "hard" to complete. I managed to finish it with over 70% health in UV and with normal weapons. It can be completed if you combine a good dose of running away/through/around, scouting aheaded, escaping battles and timing "sprints" as well as rationing ammo, as 99% of the time you just don't have the ammo to battle "normally". 4/5.

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Guest

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It's use of Immoral Coduct is genius. 4/5 -TheDarkArchon

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Guest

Unknown date

  
^to above, if you had played the intended way with immoral conduct you would know you wouldn't have rocket launcher you would have to use silenced weapons in beginning and flares in cave

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SFoZ911

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Had lots of fun playing this map. 4/5 -SFoZ911

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Guest

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Took me too many tries, dammit. Frustrated as hell. ... 5/5

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Guest

Unknown date

  
Works in GZDoom. Completed on first try in five minutes without the immoral conduct weapon mod. There's a pitch black dark cave, but with only imps, zombiemen and shotgun guys it's not hard to get through. I didn't find the "survival" part, gameplay was generic, bland, easy. The hardest encounter you fight consists of two barons of hell... and you have a rocket launcher to deal with them. It's an average map and advertising as something special made me expect something more, so 2/5.

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Guest

Unknown date

  
This map is junk. 9/5/07

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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