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DCEPTIVE.wad & DCEPTIVE.deh

   (4 reviews)

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About This File

DECEPTIVE - Sometimes the best things in life are free... NOT! I don't have a story-line or an intro, this is DOOM, not a movie. How does one end up in this Hellish environment? Who cares? Deal with it. DECEPTIVE (a replacement for DOOM 2 map 01) was designed to be used in conjunction with the DEHACKED 2.1 patch. This patch improves weapon efficiency, allows a few extra rounds (you WILL need them...) and adjusts your adversaries to compensate for your increased lethality. ;) This is not to say that the patch will turn you into Captain Blaster in Mega-Monster land, but you will see a difference. Much effort has been put into retaining playability - if you have any suggestions, likes or dislikes, please e-mail me and I'll try to take them into consideration on my next DEHACK. [Small note by the uploader: DCDHE30.DEH , a to 1.9 (dehacked 3.0 -format) converted version of the original dehacked-hack, has been added by me. That means, the original author, Michael Barok, is not responsible, if it doesn't work as intended.]

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Unknown date

  
good work, but the level kind of boring. 3/5

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Unknown date

  
it was kinds easy and a little boring, than i got trapped in a narrow hallway with no way out and i quit..

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Unknown date

  
Is it even possible to make it out of that pretzel-like structure of corridors to the north?

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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