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DOOM TOURNAMENT WAD PACK --> TOURWADS.ZIP

   (5 reviews)

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About This File

These WAD files were used for the first DOOM tournament in the ARK-LA-TEX erea held on 27th of Aug 1994 in Bossier city La. This pack consists of six WAD files, the files named PHOBOS 1-5 were used for game play and TIE.WAD was used for any ties. All of the PHOBOS files are basicly the same with monsters and wepons moved around, TIE.WAD is a small room with only shotguns. We used a double elimination format so that every one got to play at least twice. There were two PCs hooked together via null modem useing DOOMMASTER to help speed up the loading of the WADs. The contributrs were (in no certian order) SMUG BBS, FASTTRACK BBS. X-TRONIC BBS, WAL-MART, BABBAGES SOFTWARE, AND ME AND TED WHITE (out of our own pocket).

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Guest

Guest

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WTF

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Doomkid

Unknown date

  
Would have frustrated me if I was in the tournament, because the maps aren't good DM maps. It's either too dark, a bottleneck or a vast open space.

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Guest

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I can't believe these files still exist.

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Guest

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._.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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