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Kama Sutra

   (360 reviews)

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5 Screenshots

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Heh..we made 32 maps, finally, so you all "HR-skilled" players let's go and beat them :-)

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Guest

Unknown date

  
First of all taking off stars for Map30 even if you found it offensive in some way, is just silly and unfair. Come on, it's one of 32 maps. I personally prefer this over HR2 and it probably could have been HR2. It's by only two authors too.

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Guest

Unknown date

  
Simply amazing. The challenge was indeed extremely nice and well-played. The beginning levels were rather okay, but the final levels (excluding MAP30) were excellent. There was a lot of inspiration put at work here in this megawad (esp. from Hell Revealed & Alien Vandetta). I didn't like the idea of the title and level 30 however (I'll imply that they're jokes); but because I am reviewing this megawad solely based on overall gameplay and mapping skills, I will give it a 5/5.

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Guest

Unknown date

  
a modern, classical, comedy 5/5 Xolzo "life is like a game, waiting to be won by a cheater"

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Guest

Unknown date

  
MAP30 was the baphomet i had the most fun shooting my rockets into :D

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StoneMason

Unknown date

  
An excellent spiritual successor to Hell Revealed

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Guest

Unknown date

  
One of the very best megawads, right up there with AV and HR.

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Guest

Unknown date

  
Not as good as Scythe 2, Alien Vendetta or Hell Revealed 2. MAP30 is pretty memorable though. 3/5

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Guest

Unknown date

  
One of the best Doom projects ever, well up there with HR and AV. Mandatory 5/5 regardless of your view of the very minor "theming" that went into a tiny part of it.

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Guest

Unknown date

  
"I doubt anyone here knows what a commercial wad should have in order to be successful. Mass monsters is NOT one of those things." Aw, come on, the Nuts series and that Holy Hell mapset had WAY more monsters than all the maps in this one combined. At least I find this one fun, that's all that matters.

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Guest

Unknown date

  
One of the greatest megawads of all time.

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Guest

Unknown date

  
One of my favorites. The gameplay is excellent and I always wonder what is next. The difficulty levels are very well done (in the new version), as the wad is not very hard on Skill 1 but a monster on Skill 4. The levels are well-sized but not super-huge, so you won't be wondering, "Will this map ever end?". Best wad of 2005 so far. Last wad this good is Super Sonic Doom, released about a week before the new year. I wish every wad was this good. 5/5, easily.

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Guest

Unknown date

  
Originality leads ... 5/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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