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Cyber Wolf

   (11 reviews)

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About This File

You must beat all 3 cyberdemons to win the level. You need zdoom to play this level so you can beat it properly. This is my first level and it has wolfenstein walls and cages in it and 3 cyberdemons. Once you beat them the level ends only under zdoom. Im not good enough to beat the level, but I hope you are.

PS: Thanks to Paul Corfiatis for helping me with level.

Paul: The second person I have helped make a Doom Level, I also helped my cousin Kye several years ago make a level as well.

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Unknown date

  
Boring.

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Guest

Unknown date

  
Quite interesting and quite a fun to play... but only quite...

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Guest

Unknown date

  
5/5 Oh, and 30 Cyberdemons??? I think people want to finish this WAD, not being butchert all the time.

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Guest

Unknown date

  
wow...I dont think a level got me going more than this one...you get really hyper when u hear those ..things! cool idea! three stars! -Pete the Padre

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Unknown date

  
nope.

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Guest

Unknown date

  
this level sucks,it would be way better with 30 cyber demons

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Guest

Unknown date

  
Actually not bad. An interesting fight!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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