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EREBUS 2- Penetrating the Darkness

   (14 reviews)

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A MASSIVE single player level. (It really is huge)

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Unknown date

  
Gary Atkinson made some excellent maps. Thanks for reuploading.

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Unknown date

  
Entertaining, but actually pretty short. (large by '95 standards, I guess) Mostly shot/chaingunners which are easily dispatched, slightly low on heals makes it an entertaining challenge. Watch out for the crusher.

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Unknown date

  
Another, medium-sized fortress/castle-map. In no way is it bad or ugly. But nothing special either. Gameplay has a constant flow (with many fucking Chaingunners around) and the layout is ok and quite good work, though not overly detailed, even for a mid-90ies map. 3/5

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Unknown date

  
Cool '96 map

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Guest

Unknown date

  
medium sized, rectangular layout map. really average - 3/5

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Unknown date

  
boring. easy. crappy. old. WTF low health? there's more than you'll ever need. 2/5 - Belial

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Unknown date

  
Excellent map. Not large, but challenging, with planty of variety in terrain.

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Unknown date

  
Very good map. -- 4/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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