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SELFISH5

   (20 reviews)

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About This File

Part 5 of the Selfish series for Doom II. Mainly E4 style. Completed in March 2004 and originally intended for a Megawad which lost pace. Level is heavily inspired by John W. Anderson's master levels. The largest map so far in the selfish series.

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TimeOfDeath

  
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Unknown date

  
A bug? Hell NO, it's an asswipe.

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Unknown date

  
This is one of the best levels I've played in a while. Nicely reminiscent of Dr. Sleep's levels and the gameplay is GREAT.

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Unknown date

  
nice map. i hope to see greater things from you ahead in the future...5/5

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Unknown date

  
You sure will with Whispers of Satan -PC

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Unknown date

  
I think this looks pretty good! Hope to see more stuff like this in the future. 5/5 - Kirby

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Unknown date

  
Hmmm... pretty cool, quite challenging on UV - good map, a little less Teleporter-Traps next time please.

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Unknown date

  
And guess what? It is another fantastic level!!!!!!!!!

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Unknown date

  
Holy shit! The legend lives on. I don't care too much about it's quality, it's "Selfish" and by that it gets 5 stars already. Downloading now -Nmn

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Unknown date

  
Very good stuff. It does remind me of the Master levels, and it's a pretty good challenge, plus it looks sweet to boot. Make more Selfish maps Paul C :)

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Unknown date

  
Nice enough map which looks and plays pretty well. I'm going to dock it 1 star for overuse of teleport traps and an extremely uninspired and badly placed cyberdemon 4/5

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Unknown date

  
Preety cool, fun and well detailed marble/hellish/Ultim ateDoom-alike level. (Hey, this is no an 1994 WAD!!!)

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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