Text File
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Archive Maintainer : (special instructions if any)
Update to : (original filename if updating an existing file)
Advanced engine needed : (ZDoom, Boom, Legacy, etc. if REQUIRED)
Primary purpose : Single+Coop play / Deathmatch / No levels included
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Title : SUPER22.WAD and SUPER33.WAD
Filename : (filename of primary file (xxx.WAD))
Release date :
Author : Rich Shetina
Email Address : rich.shetina@gco.com
CIS - 74241,475
Description : Two "SUPER" Deathmatch levels
SUPER22.WAD
- Great for 2 players, untested with > 2
You can really rack up the frags and have
a good time doing it! When we quit one
particular session, I had 80 Frags and my
opponent had about 40.
Go look at the CYBERDEMON...it can't hurt
you until the barrels are blown up.
Kill the CYBERDEMON together, or leave
it out there to make things interesting.
SUPER33.WAD
- Probably better with > 2 players although
we had a pretty good time with two. Not
as heavily playtested as SUPER22.
Additional Credits to : My wife, Roxanne and her brother Steve Clancy
(playtesting, and creative ideas)
id Software, for creating DOOM, Colin Reed for
BSP, Matt Fell for the DOOM Specs, and Raphael
Quinet and Brendon J. Wyber for DEU.
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* What is included *
New levels : 2
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : none
* Play Information *
Game : DOOM
Map # : E2M2 and E3M3
Single Player : No
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : Designed for
Other game styles : No
Difficulty Settings : Not implemented
COMMAND LINE: ipxsetup -devparm -file SUPERxx.WAD -warp x x
sersetup " " " " "
* Construction *
Base : New from scratch
Build Time : SUPER22 - ?? lost track maybe 20-30 hrs.
SUPER33 - about 10-12 hours.
Editor(s) used : DEU 5.21, BSP 1.1xx
READ!****READ!*****READ!*****READ!*****READ!*****READ!*****READ!*****
Known Bugs : None that we could find in testing.
For future reference, I NEVER post a level
if I've found even the smallest of bugs and I get
really PISSED off at people who do! I can
understand mis-aligned textures, but there is NO
EXCUSE for the "hall of mirrors" effect anywhere
in a posted PWAD.
You probably spent some long-distance $ d/ling
this file so you deserve a quality level. IF YOU
FIND ANY BUGS IN ONE OF MY PWADS, FLAME THE #&@%
OUT OF ME VIA CIS OR EMAIL.
* Copyright / Permissions *
Authors may use this level as a base to build additional
levels.
COMMENTS: Please let me know what you think of these levels, good or bad.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
and mirrors:
ftp://ftp.sunet.se/pub/pc/games/idgames/
http://ftp.sunet.se/pub/pc/games/idgames/
http://public.ftp.planetmirror.com/pub/idgames/
http://www.gamers.org/pub/idgames/
ftp://ftp.ntua.gr/pub/vendors/idgames/
http://youfailit.net/pub/idgames/
http://ftp.fdn.fr/games/idgames/
ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
ftp://ftp.task.gda.pl/pub/games/idgames/
ftp://ftp.netc.pt/pub/idgames/
http://ftp.netc.pt/pub/idgames/
http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/
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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com