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Doom Illustrated

   (18 reviews)

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Doom, Comic Book Style. This is merely a weapons mod, but the weapons are comic style, and I made sure to pick as "cartoony" graphics as possible (but not absurdly cartoony, ie. MS Paint).

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Guest

Guest

Unknown date

  
It's a great mod, what else can I say? :p 5/5

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Guest

Unknown date

  
AWESOME I LOVE IT BRUH I FEELZ LIKE THIS IS DA BEST MOWD EVEAARRRR

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Guest

Unknown date

  
once again, the most latest release from Weasel is by far the best and most spectacular peice of gold I've ever seen, it makes HL2 look like crap, because I grew up with Atari not......what was the ground breaking game? Halo or something :\ I dunno, maybe it was Doom 3? going from 8bit to 16bit blew my mind

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Guest

Unknown date

  
Major. Ownage. WW, you are a weapon modder GOD, up next to xaser and corey. Fucking ownage. ***** 5 stars- CT

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Guest

Unknown date

  
Agreed. If you vote less than five on this, you're a sinner. ***** - Xenophon

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Guest

Unknown date

  
Excelent! So good that I can't spell coeerctly right now! **** -killingblair

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Guest

Unknown date

  
Trensforme potentiellement des armes et ennemis, sauf que je suis pas sur si modifie bien avec zdoom ????

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Guest

Unknown date

  
I really love this. I feel like this is what the DOOM weapons should've been. When ZDOOM gets full decorate weapon support - and when Skulltag supports that in a later version - this really ought to be converted. As it'd be perfect for deathmatch.

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TheMightyHeracross

Unknown date

  
Funderful. Only complaint is that the dudes suddenly get helmets when gibbed. Besides that, again: funderful.

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Guest

Unknown date

  
Just AWESOMEKICKASSTHISMO DPWNS!!! *****

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Guest

Unknown date

  
Nice for when you want to make the game more like a world war.

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Guest

Unknown date

  
good, but dont belive the hype.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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