Credits
Resources from Generations Arena, Firearms, Halo, Powerslave, Soldier of Fortune, Scero, Xaser, the Freedoom team, Terminator: Future Shock, Marty Kirra, Scuba Steve, Opposing Force, Doom 2.5, XIII, Resident Evil: To Serve And Protect, Wolfenstein: Enemy Territory, Doom 3, Monster Resource WAD, Skulltag, Half-Life 2, and Osiris.
Text File
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Archive Maintainer : Weapons mod - goes in Combos.
Update to : This is a new file
Advanced engine needed : EDGE 1.29 RC1
Primary purpose : No levels included
===========================================================================
Title : Doom Illustrated
Filename : WW-DI.WAD
Release date : April 28, 2005
Author : WildWeasel
Email Address : wild.weasel@gmail.com
Other Files By Author : WW-OPM, WW-BNI, WW-XM, DOOMOS
Misc. Author Info : Doom Armory Quartermaster.
http://www.box43.net/~wildweasel
Description : Doom, Comic Book Style. This is merely a weapons
mod, but the weapons are comic style, and I made
sure to pick as "cartoony" graphics as possible
(but not absurdly cartoony, ie. MS Paint).
Additional Credits to : Resources from Generations Arena, Firearms, Halo,
Powerslave, Soldier of Fortune, Scero, Xaser, the
Freedoom team, Terminator: Future Shock, Marty
Kirra, Scuba Steve, Opposing Force, Doom 2.5,
XIII, Resident Evil: To Serve And Protect,
Wolfenstein: Enemy Territory, Doom 3, Monster
Resource WAD, Skulltag, Half-Life 2, and Osiris.
===========================================================================
* What is included *
New levels : None
Sounds : Yes
Music : No
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : No
Other : All required DDF's, RSCRIPT, and stuff
Other files required : None
* Play Information *
Game : Doom 2
Map # : No maps
Single Player : Designed for
Cooperative 2-4 Player : No
Deathmatch 2-4 Player : No
Other game styles : EDGE has no netplay.
Difficulty Settings : Yes
* Construction *
Base : New from scratch
Build Time : About a month.
Editor(s) used : XWE, Adobe Audition 1.5, Irfanview, PSP 9.
Known Bugs : Shotgun's fire sequence can be royally messed
with by alternating the primary and secondary
fires. The SMG (starting weapon)'s alt fire
will still make flashes if it's out of ammo.
May Not Run With... : EDGE 1.28 or lower.
* Copyright / Permissions *
Authors MAY use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
You MAY distribute this file, provided you include this text file, with no
modifications. You may distribute this file in any electronic format
(BBS, Diskette, CD, etc) as long as you include this file intact. I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors