Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

HellBlok 2

   (1 review)

Guest

About This File

This WAD file is the sequel to my first WAD file, HellBlok.wad. There are a few new texture mapped walls in this episode - nothing too fancy. If you enjoy HellBlok 2, check-out the first HellBlok.

You start out the game with you and your buddies confined to a containment area. Player one has just blown away a Trooper and has aquired the Blue Keycard. For those of you playing HellBlok 2 in Cooperative Mode, whoever starts the game off as Player 1 must open the cells containing the other Players. If not, then they'll just rot there, and that's no fun - or is it?

There are 2 Exits out of HellBlok 2. At the Demon Convention, jump through the fast blinking Gate for an additional Blood-Slaughtering episode.

Peace in Hell - Sean.

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

Unknown date

  
Visually impressive (for its time) map is set in an underground base with various themes. Execution is often flawless, and it is delightfully challenging (especially if you don't find the nifty but tricky-to-find secrets), however gameplay and progression feel a bit stupid, and you can get yourself trapped. The invuln room doesn't work as intended in 1.9 compatibility but 100% kills is still achievable by using rocket splash damage there. Overall, an okay effort, but the grade is slightly generous. --3/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...