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DIAMOND1.WAD AND DIAMOND2.WAD

   (1 review)

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About This File

Here is an example of a level generated with NewDEU 5.0b Rev. 4 by Raphael Quinet. Since he asked every NewDEU user to do so, I have now mentioned the utillity by which the level was modified. The first level "DIAMOND1.WAD" is the first derivation, distinctly designed for my Doom aptitude. After letting some friends test the level (by using NewDEU 5.0b Rev. 3 with some minor clipping problems) I decided to modify the level and make it a bit simpler. All the secrets and switches are the same; only the size of the pedestals has changed. After you see the level you will realize it is very short, but, it took more than four hours to create! The level "DIAMOND2.WAD" is the easier of the two, although the monster-difficulty has not changed any. The levels *should* work with Deathmatch and cooperative, but, I have not had an opportunity to test either over a multiplayer connection... this testing happens tomorrow :)

Enjoy!

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Two nearly identical maps. There's a pillar puzzle here of some sorts, but it falls hilariously short (try it and you'll see what I mean). Very small, very easy, completely uninteresting. --1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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