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STALAG.WAD E1M1

   (3 reviews)

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1 Screenshot

About This File

This is my third WAD file and I think my last one too. The idea came from my friend Jose Bono who wanted a large place to run in. Well I think I over did it. It is thought as a perfect Deathmatch site to play in. But creating it was ticket out of the game with my friends. There is one small problem. I have not placed as many THINGS as I would have like to. After spending around 20 hours building it, I was not in the mood to put things all over the place. I don't mind building sectors and triggers, but placing things is my worst nightmare. If you like it just drop me a line with any sugestion or comment.

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Guest

Unknown date

  
Too many unmarked doors, they're not really secrets, you basically have to hump every wall or use map cheat to get anywhere.

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Guest

Unknown date

  
Seguroqueestara de puta madre, pero hijo, yo no tengo aqui el Doom paraprobarlo. saludos a Tomasete, el rompe records!! Andres Barba

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yakfak

Unknown date

  
a town map with lots of secret hunting. Too much GRAY* wall really.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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