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Training II

   (5 reviews)

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After fighting your way through the first infested level of the UAC's corrupted training program, you discover little clues as to why your here or what they want from you. Now your on the second level of the program, and it looks as if this will be another tough fight. One things for sure, those bastards will pay once you find them...if you do.

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Zahid

  
250 monsters on uv and quite large...not bad for 94's some bloopers are there like 4 side by side invulnerability orbs but justifiable in these old time maps..dont jump in demon area..generous 4 stars

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Unknown date

  
November 1994. I was approaching my 19th birthday, and Ramsey Hanafi, also known as Anakin, furthermore known as Gamer X, was putting the finishing touches to this level. IMr Hanafi. Sadly this level isn't as good as his prev know what happened to me; I wonder what became of ious map, "The Training Session". This one is just a big mess, with lots of monsters, but no real focus or flow. It feels like a disjointed set of rooms one after the other.

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Unknown date

  
what a bizarre review

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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