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Dusk Storm

   (29 reviews)

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3 Screenshots

About This File

Brick N Metal Map around medium size, following the Hr/AV styled gameplay. You can consider this a "demo" to my upcoming project.

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ZZZzzzZ

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Guest

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suck my balls!

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Guest

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The wad itself is pretty good. But since bloodskull is an fucking shitbrain i'll give it 0/5

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Guest

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Nice looking wad, but gameplay ruins it. tight corridors annoying teleport traps and difficulty is high. 3/5.

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Guest

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Vraiment beau Tableau et très diddicile à UV beau desing 4/5

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This map is actually pretty fuckin' cool. I died a lot because a lot of stuff caught me off-guard, but once you figure everything out, it's a nice, challenging play.

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gampley ruins it..... gameplay ruins it gameplay my ass! shut up you fucking morons who can't play a single wad without cheats!

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Guest

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100% detail (really good-looking map) but unplayable. What a wasted talent.

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Guest

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Ths is ok. Looks ok, but as already stated, the tight corridors and traps are a bit annoying. Also, if you want to lead the player down a certain path, do it properly - Don't just stick in stupid impassible walls to force the players one way or another. Some of the 'shadow' effects indoors don't make any sense either 3/5

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Overly detailed and an absolute pain to navigate.

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Boring and mediocre. The design is a break from normal bloodskull tripe but it's too little too late.

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Guest

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Excellent map with great gameplay and balance. A few bugs: the vanilla bridge doesn't lower sometimes, the teleporter needs inf. tall turned off (Deus Vult needed it too). Didn't get stuck at the beginning tho. Rather easy for what the author claims. Most previous comments were made by idiots. "tight corridors annoying teleport traps and difficulty is high" lol. 4/5 - Belial

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It looks very nice! Too bad that difficulty settings are not implemented, so it is too hard even on "I'm too young to die"... but I give it 4/5 nevertheless,'cause with cheats it's fun to play.

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"Limit Removing Port" claims the text-file. It also needs one with z-clipping - otherwise you're trapped inside a piece of decoration right at the start. Even if you idclip out of it (you'll need to do so later on too), if afflicts a monster teleport too. This is a serious error, but I'll be very generous and give it three stars.

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3/5

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The author may be something of a moron, but it is a decent map.

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I would have say I rather enjoyed it, nice work. Only bad thing I would have to say is that invisible walls suck. If you don't want people to jump down from the yellow key area, then at least put some railing around the thing; Mockery made fun of that for a reason, you know. :p Anyway, top the previous poster who was stuck at the beginning, perhaps you have to have "actors are infinitely tall" turned off. Some wads are like that.

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  • File Reviews

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