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Gloom of DOOM

   (5 reviews)

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Really... Its all in the title: Gloom! Not a large PWAD, but see if you can survive long enough, and solve without cheating!

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Never_Again

  
A small sprawling map that could have been designed by Greytale of DARKHELL fame. A fun little ride if you don't mind unmarked switches and teleporters. The second reviewer is right about the crucial switch in the side of the window frame: it's invisible unless you happen to use the window sill as a switch. And if you go for the plasma rifle before doing that and getting the red key, you are stuck.

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Unknown date

  
Ugly as hell and completely incoherent in design, but this little map was quite fun to play. Several neat traps and hordes of monsters make for action-packed gameplay. Progression is a bit confusing though and it is possible to get yourself stuck. Overall, an enjoyable 5 minutes. --2/5

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Unknown date

  
It's not that ugly... But the need to discover secrets to finish the map is annoying. --- 2/5

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Unknown date

  
This is dated September 1994. You fight 144 baddies in a hideous E2-esque level that is painful to look at and has typically Lovecraftian geometry of the period. But there's a good lot of shooting and that pleases me. Unfortunately the level is almost impossible to finish; the switch that opens the exit room is an unmarked part of a windowframe in a secret area, and you would never, ever find it without looking at it with an editor.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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