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SPACED

   (7 reviews)

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About This File

Your Space Frigate is attacked and disabled and you are the only survivor of your crew (unless your playing coop). The bad guys are teleporting aboard whats left of your ship and your only chance is to grab your weapons and teleport down the nearest planet (which happens to also be infested with baddies).

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Guest

Sui Generis

  
Whilst this level is certainly above the standard for the period, I think it falls short of the best. The technical issues that kept causing crashes, were easily cured by resaving in a modern editor so I won't mark down for that. The map is a leisurely shotgun romp from a small spaceship to a mix of E1 and marble. The strengths of the level are the varied and interesting rooms which you battle through. No boxy rooms here. It's not quite as impressive as say, k9.wad imo but not being best is still good.

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Unknown date

  
P_LoadLineDefs: linedef 549 has two-sided flag set, but no second sidedef

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Guest

Unknown date

  
This is dated June 1994; this one starts off as a sci-fi spaceship wads but then turns into a decent amateur-level E1-style map. At least, as far as I can tell. The problem is that it consistently and randomly crashes GZDoom 1.1.6, at least on my machine. From what I saw it didn't really stand out although it looked slightly more coherent than most levels of the period.

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Unknown date

  
Best map ever great layout and rooms!

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Unknown date

  
Unbelievably great rooms and design. Nice job on this one!

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Unknown date

  
You could be a computer technician like me...we're always in demand and we make good money!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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