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LUNAR BASE

   (3 reviews)

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About This File

Designed for Deathmatch 2 for DOOM II

Weapons: -------- Super Shotgun, Rocket Launcher, BFG, Plasma Gun

Features: --------- 1. Lots of hidden areas and traps/tricks 2. A cool COKE machine! 3. New textures of the earth, animation, etc... 4. An electrical fence...ouch!

I wanted to make the best PWAD I could since I have been seeing a bunch of crap out there. In fact, I only put the best and most original PWADs on my BBS. I hope you will enjoy playing this PWAD as much as I had fun making it.

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Unknown date

  
Looks like DM map got uploaded to wrong place, cause there's no monsters in this one. Well, still had fun getting Coke drink and playing with lights and electric fence. It's a fairly big map, would probably be ok for DM with 4+ people. Nice, clean style, but low detail (as was common in that era). Hey, I wonder if that BBS is still up? Almost want to call right now, but it's kinda late at night, might wake someone up. Web search on that number returns a bunch of Doom stuff, LOL!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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