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HAUNTED HOUSE OF HELL

   (6 reviews)

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About This File

For Deathmatch or Co-op or Alone

As I stand there with only my trusty DB Shotgun beads of sweat drip from my forehead like dew from a morning glory. As I feel the bullet pierce my arm I swing around to dispose of the Former Human from Hell.

P.S. - This level is an attempt of mine to simulate a two-story house with a cellar. I hope you enjoy it. It took several hours with no sleep to create.

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Unknown date

  
This is from 1994. It's surprisingly sophisticated - there are new textures, and although the level is very bare it doesn't look too bad. The multi-storey layout is simulated with teleports. It feels like a lot of castle/real-life levels, with lots of corridors with doors leading into square rooms. The gameplay is therefore very mechanical, apart from the slightly tricky archviles. It would be horrible in deathmatch. Of historical interest.

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Unknown date

  
Not bad at all for a 1994/1995 wad. The rooms are a bit bare for my taste, but it the level conveys the haunted house theme very well. The new textures are a nice touch. 3 stars.

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Unknown date

  
in 1994 you cant do better than this. 5/5 a piece of history

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Unknown date

  
A nice little house I guess, but a bit empty. More memorable than many wads though. I'll give it a slightly generous 4/5.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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