Text File
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Archive Maintainer : None
Update to :
Advanced engine needed : ZDoom 2.0.63a
Primary purpose : Single player
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Title : Ressurection of Chaos
Filename : roc.wad
Release date : 6/9/05
Authors : Christopher Emirzian (Udderdude)
Tim McFarland - Music, Sprites
Martin Eyre (Vermil)
SlayeR
Chris Lutz
Philippe Lesire
Idries Hamadi
Ruddy Palacios R.
Email Address : cemirzian@toastsoft.com
Other Files By Author : Hordes of Chaos X,
Crimson Tomb, V.O.L. R2, ZUUL,
Black Fortress X, Paranoia Rebirth,
Tower Of Pain, Schlagwerk X
Misc. Author Info : Homepage : http://rydia.net/udder/
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Description : Ressurection of Chaos is the sequel to
Hordes of Chaos. Just like HOC pushed Heretic's
gameplay into new and challenging territory,
so will ROC. Be prepared to actually use the
items in your inventory instead of letting them
sit around the whole game! :O
Note that this time, none of the maps are
mine. I can't take credit for the maps.
I can only take credit for thing placement,
and reworking the maps progression.
Each map was taken from another project
and worked on considerably.
Here's where each map originally came from :
MAP01 - Vermil's Maps E1M8
MAP02 - Fortress of D'Sparil E3M8
MAP03 - Torture E2M3
MAP04 - Reclamation E2M1
MAP05 - Khazad-dum for Heretic E1M1
MAP06 - GNOSIS MAP01
MAP07 - Bastion of Chaos MAP01
Additional Credits to : id Software
Tim McFarland for MOD music!
Tim McFarland for final boss drawings
Vermil for the base of MAP01
(permission given by e-mail)
SlayeR for the base of MAP02
(permission given in dfort.txt)
Chris Lutz for the base of MAP03, MAP04
(permission given in Torture.txt)
(permission given in Reclaim.txt)
Philippe Lesire for the base of MAP05
(permission given in HKHAZD11.TXT)
Ruddy Palacios R. for the base of MAP06
(permission given in Gnosis.txt)
Idries Hamadi for the base of MAP07
(permission given in BAST_CHA.TXT)
Alexis Aiello for the boss area in MAP04
(permission given in eidolon.TXT)
Testing: Vermil, Bouncy, Graf Zahl
zDoom Forum guys, for putting up with my
constant questions
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* What is included *
New levels : 7
Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : Hexen
Map # : MAP01-MAP07
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : Nope
Other game styles : None
Difficulty Settings : Yes
Easy - You get some extra items in map 1
Medium - Reduced monsters
Hard - Assloads of monsters
* Construction *
Base : Pure Gold
Build Time : Yes
Editor(s) used : ZETH, NWT, Wintex, XWE, ZDBSP
Known Bugs : None
May Not Run With... : Only works with zDoom!
* Copyright / Permissions *
Authors MAY use these levels as a base to build additional
levels. Give credit please!
Here are the permissions from the .txt files of the maps used.
dfort.txt
Authors may use the contents of this file as a base for
modification or reuse, as long as I'm credited.
reclaim.txt
Authors MAY use this level as a base to build additional
levels; just give me credit. Don't blame me if something
goes wrong, though.
bast_cha.txt
Authors may use this level as a base to build additional levels but I'd like
them to contact to me, and write my name in their readme file (and include
this file intact *:)
eidolon.txt
Authors May use this level as they want (i'd like to see it converted
to Hexen).
torture.txt
Authors MAY use this level as a base to build additional
levels; just give me credit. Don't blame me if something
goes wrong, though.
HKHAZD11.TXT
Authors MAY use this level as a base to build additional levels.
You may do whatever you want with this file.
gnosis.txt
Authors MAY use this level as a base to build additional levels. But please send,
me an E-Mail, so I will know you are using it.
You MAY distribute this file, provided you include this text file, with
no modifications. You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file
intact. I have received permission from the original authors of any
modified or included content in this file to allow further distribution.