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Head Survival

   (10 reviews)

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About This File

A multiplayer co-op map in which up to four players fight against a horde of heads (the author's head and that of my roommate's.) Gameplay is round based, with life and ammo recovering between rounds. There are 2 alternate modes of play and 4 player classes to choose from. Map is balanced for 3 or 4 players, but will still run fine with 1 or 2.

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Guest

Unknown date

  
Nice idea, but the idiocy of being attacked by floating heads ruined it.

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Guest

Unknown date

  
Brilliantly Inventive. 5/5 -TDA

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Guest

Unknown date

  
boring!! 2/5

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Guest

Unknown date

  
Most epic! 5/5

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Guest

Unknown date

  
That was fun! Got to level 15 and was killed by my own summon :\ -BioHazard

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Guest

Unknown date

  
An interesting idea that is basically unfinished; it's like Robotron or those old arcade games. You're in an arena and you are attacked by waves of heads, and periodically there is a "boss level" in which you are attacked by an effeminate, lipstick-wearing Mr Spock clone. Given that you have to kill everything to exit a level, a "kill bonus" is superfluous. Suffers from a lack of variation. There are only two heads, and the arena doesn't change.

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Guest

Unknown date

  
No, I don't love it.

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Guest

Unknown date

  
I love it. Played through as the Summoner. - Arcane

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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