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Underrated Angel v1.1

   (4 reviews)

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3 Screenshots

About This File

Second wad uploaded: drop me a line if you liked it.

"A small tech Deathmatch wad that should work nice with around six players. It´s divided into two small complexes tied together to a central area and an underground sewer system. All weapons are present with the exception of the BFG".

I did this map in a break from the stuff that I´m currently doing, just for the sake of it. It has turned up to be small but fun... Special care has been taken that detail doesn´t interfiere with gameplay or players don´t get stuck. Still there are a few lamps that can get you into problems, so stay away from them!.

There´s no much of usage of exclusive Legacy stuff, some 3d floors here and there, but there aren´t even 20 dummy sectors in this map!.

Bots will behave strange but human players will do fine once they get the simple lineout :).

In case you´re wondering, the title doesn´t mean nothing but a line from Moonspell´s "2nd Skin".

--Gameplay tips--

1) Notice that you can go to almost any area with the teleporters.

2) There are three elevators connecting the sewers with the West complex. To activate them walk into the small arrow on the floor.

3) A little trick is needed to get the Plasma Gun. Just think for a second about it.

4) Any player that falls into the water pit will instantly die and a frag will be substracted from his/her count.

5) The more players, the more fun.

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Guest

Unknown date

  
I dont see any missing texture but teh map is big. Theres some gameplay thrown in.

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Guest

Unknown date

  
U SUCK 5 stars...

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Guest

Unknown date

  
Beautiful map. 4 stars.

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Guest

Unknown date

  
Theres a missing texture, the maps a little too big, dont see any real gameplay.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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