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Demon House: Lost Warpgate

   (1 review)

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My FIRST ever finished map released to the public. Unfortunately, don't be that impressed by its name. It used to be E1M1 of a grand old imaginary megawad (heheheh) which I gladly discarded...

While it's not the most user-friendly (read below) map, it has something new: a new monster! It's a bazooka nuts. If he gets away well, I MIGHT include him in future releases. Note: you need to use the .deh if you want the monster.

IMPORTANT: there are new flats and sprites in here. If you're playing vanilla DOOM.EXE you'll need DeuSF (found also in idgames.) It's not required with any modern source port.

HINTS (READ THESE IF YOU DON'T WANT TO GET FRUSTRATED!) - there's a double secret opposite to the vent; - there's a light switch somewhere in the darkening room; - DON'T WASTE TIME KILLING THINGS IN THE SLIME. WATCH OUT WHEN GOING TO THE OUTSIDE SLIME CONTROL AND SAVE OFTEN!!

Interestingly, the zombies in the slime have proven quite efficient.

Anywhoo, here's the plot. You've been teleported to an antarctic UAC Warpgate infested by demons and your mission is to seal it off from any more invaders. You need to find the maintenance card hidden somewhere in this damned old nuthouse.

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Just speak English. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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