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Submerge Deathmatch Pack 2

   (10 reviews)

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My second set of deathmatch wads, coupled with one really great CTF map!

There would have been more, including 2 more CTF maps and 1 more DM map, but the inspiration to finish them.... is not with me currently, and I think it's been long enough since you all got a DM map set from me. Enjoy!

MAP01: Apollyon's Cradle It's a dark little pocket of hell, with lots of weapons and plenty of cover

MAP02: Snake Dance (Bot Friendly) This twisting battlefield is perfect for grenades! Which is convenient, since there is nothing but grenades. aaand a BFG.

MAP03: Mortality (Bot Friendly) A pretty to look at temple with a couple hidden megaspheres. Use the speed to your advantage!

MAP04: Tyrant (Bot Friendly) I created this map MOSTLY because I'm sick of maps that drop you right on top of a ssg when you spawn. Enjoy the chaingun ^_^ the SSG and Minigun are hidden. Use the map's runes to your advantage during a duel

Scarab: Nowhere to run or hide, except for up. go for the High Jump and control the map with it

CTF01: Friggin outer Space Just you and the stars ^_^ A platform floating above space, flags on both ends, you know the deal. it's really EASY to max out your hp and armor on this map! Just don't get bitchslapped out into the vacuum of space by a railgun :D

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Unknown date

  
I think he needs to remove me from the credits listing. I hardley helped test this map pack. -Killmur-

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Unknown date

  
En partant je ne suis pas un fervant amateur des DM et en plus celui-ci à tendance à buger 2/5 - Eye's

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Unknown date

  
good job fucking up the screenshot to whoever review ed this.

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Unknown date

  
first one seems far better

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Unknown date

  
Awesome. Five stars, my friend. -Saph

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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