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Title : Motor Rail (house) Deathmatch
Date Finished : July 8th, 2005
Engine : A Boom compatable engine that supports jumping.
Tested with Zdoom 2.0.96
Author : I'm me
Email Address : balanco01@yahoo.com
Misc. Author Info : I'm me
Description : This is the house in Motor Rail before the
railroad ran the line through it. It was much nicer then.*
Additional Credits to: ID, the makers of Doom builder, Wintex, Boom
sourceport and derivitives.
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* Play Information *
Map # : Map 01
Single Player : Yes (kind of pointless. There are monsters thrown
in but that's it)
Cooperative 2-4 Player : Yes (same as above)
Deathmatch 2-4 Player : Yes (i don't recommend playing with monsters enabled :)
Difficulty settings : None
Note: The exit to the level is marked *very* clearly. You just walk over the
long marker to exit.
New Sounds : No
New Music : No
New Graphics : Various modified doom sprites, more new textures.
Demos Replaced : None.
* Construction *
Base: : MOTRRAIL.WAD
Build Time : A couple hours modifying
Doom Utilities used : Doom Builder, Wintex
Known Bugs : A couple very thin slime trails, nothing serious.
Authors may use this level to build aditional levels.
You may distribute this archive as long as none of the files
inside are changed.
* Story of that house with the rails going through:
The homeowner didn't want to lose his house when the railroad tried to claim
it through Emminent Domain. So he worked out a compromise. He could keep his
house, and get a couple hundred a month if the railroad was allowed to build
the line right through his house, and build a mechanism into the walls that
will allow them to raise automaicly when the train was about to pass through.
The homeowner gets to keep his nice cozy house, though he has to be real
careful not to fall asleep infront of the fireplace, and listen for a rumble
when entering/exiting his kitchen and dining room.
(this was based on a few bizarre dreams which involved an active railroad
track running through my house.)