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Demons Just Wanna Have Fun

   (8 reviews)

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My 3rd release inside the Doom community, this is a level set inside a stoney base whit fountains, prisions, offices, a fast food, toilettes, a little hospital and a armory; and a hellish-skinnish zone in the ending part of level...

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Unknown date

  
Im a huge fan of ports but getting lost in your wad does not make me a happy-chappy. The SSG is cool. 2 stars --- Starburst.

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Guest

Unknown date

  
Kinda confusing, some nice rooms, I iddqded and idkfed for the keys and finished it fast..

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Guest

Unknown date

  
An ambitious map, but the gameplay is a bit aimless, with some disconnected areas and a fair bit of cut-and-paste early on. It is also not clear what you need to do to make progress - some are some rather non-obvious switches that you need to find. Significant amounts of the map can be skipped. There are some texture problems, of the type that arise frequently with Doombuilder-made maps. Fortunately there aren't the fatal tag-related problems that often accompany them.

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Guest

Unknown date

  
Step on the wrong teleporter, and you're stuck. That's definitely a major bug that the author should've caught before releasing the thing.

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Guest

Unknown date

  
A random, mostly crappy level which is somewhat fun in a humorous way. The best part is the hilariously bad English in the textfile story.txt. "Who is situation?"

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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