Text File
Version 2:
-Fixed crashing due to plasma decals
-added some tiny dehacked tweaks
Archive Maintainer: This goes to Combos
Primary Purpose : DEATHMATCH
Advanced Engine Required: Latest Version of ZDoom (2.0 Betas)
===========================================================================
Title : DM Patch #1 (Inspired By Quake 3)
Filename : cw-q3dm1.wad, tg-q3dm3.wad
Date Finished : November 2001
Developer : Cory Whittle
Email Address : cwhittle@isn.net
Other Releases : Yes
Misc. Developer Info : None
Description : A Simple wad I threw together for use in my
deathmatching with a friend. It is based
on Quake 3 Arena, another game we like to play.
Supposed to be simplistic, it sort of makes Doom
deathmatch feel a little different.
All weapons are replaced:
1. Gauntlet (green):
High powered glove for easy close combat frags.
1. Charged Gauntlet (red):
Even more lethal and quick.
2. Machine Gun:
Automatic default weapon. Weak, but useful.
3. Shotgun:
2 barrels of death, lethal at close range.
3. Rail Gun:
Super strong rail, but slow recovery.
4. Lightning Gun:
Insane fast, just keep your crosshair on your enemy.
5. Rocket Launcher:
Standard DM weapon. See advanced description.
6. Plasma Gun:
Shoots bursts of fast but inaccurate plasma.
7. BFG v2.1
Death bringer end-all weapon. Stay clear of the explosion.
All pickups are replaced as well, and ammo counts have been
increased drastically.
This is made for deathmatch, and as such looks weird in
singleplayer, as well as really unfair.
This ZIP file also contains TG-Q3DM3, which when loaded on top of CW-Q3DM1, applies new effects that make it more like Quake 3.
Additional Credits To : -chrisdrgn@hotmail.com for his Q3AVOX.WAD, which I used
most of the sounds from.
-Sparky of KISS Software for a couple sprites I lifted
from Alpha4 Guns, and the status bar numbers from Strifed1.wad
-id Software for the other sounds I lifted from Q3A
-Valve for 3 sounds from HL
-ZDoom Phorum goons, who detailed a lot of the BEX stuff
I used to make this
-Randy Heit for the awesome #1 Doom Port
===========================================================================
* Play Information *
Required Game : Any Doom iwad
Required Engine : Lastest Version of ZDoom (currently 1.23 beta 28)
New Graphics : Yes
New Patch : Yes, a bex patch
New Sounds : Yes, quite a few
Single Player : NO
Cooperative : HARDLY
Deathmatch : YES, Primary Purpose!
Included Files : cw-q3dm1.wad
* Construction *
Base :
Build Time : A couple nights
Editor(s) used : Wintex, PSP
Known Bugs : The weapons from Quake 3 I made sprites from don't have
muzzle flashes. No big loss really.
TG-Q3DM3 has some issues with its animated pickups, specifically the health pickups -
due to the fact that it uses the frames from other pickups to make the animation, health pickups occasionally give you keys instead. This isn't really fixable, and I (WildWeasel) recommend that you just run with CW-Q3DM1 and ignore TG-Q3DM3 entirely.
May Not Run With... : Anything less than the current version of ZDoom
* Copyright \ Permission *
Authors MAY NOT use this wad as a base to build additional wads.
I threw this together in 2 nights. What's your excuse?
* Where to get this WAD *
Internet
* Other Comments *
=============================================================================
Advanced Description:
The rocket launcher has some alternate uses, both for you and your enemy.
The projectile can be shot. This means, you can either shoot the rocket as it exits
your enemy's gun (fun!), or you can use your rockets as a sheild.
If you see a projectile coming at you, fire a rocket at it to intercept.
This has saved my ass against BFG shots on more than one occaision.
Alternatively, if your opponent has a rocket launcher and you have a plasma gun,
use a steady hand to create a protective barrier so his rockets don't get you.
Also, the BFG no longer has its tracers. It is essentially a super strong missile.
Also, Plasma bolts have radius damage. Be careful.
Also, Stay away from ricocheting bullets.
Other features:
See and hear your bullets bounce off walls
Hear your flesh tear as you get shot
See your opponent's blood stain the floor
Push barrels around for strategic traps (yeah right)
Barrels have larger explosions
Seperate pickup noises for ammo, health and armor
Weapons select almost instantly
Easier to see HUD characters for those running in higher resolutions
Simplistic pickup icons:
Health:
- Green = +1
- Orange = +10
- Yellow = +25
- Purple = +50
Ammo: (Large ammo has a box around the icon)
- Bullets = Green Clip
- Shells = Brown 4 Shells
- Cells = Purple Battery
- Rockets = Red Rocket
Powerups:
- Mega = Blue M
- Invis. = Red V
- Invuln. = Orange I
- Rad. = Green T
- Berserk = Red S
- Visor = Purple Visor
etc, etc. It's a lot less complicated in game. Also, most every pickup bobs up and
down and is bright for easy location.
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This WAD was uploaded to the archives by WildWeasel, since Cory Whittle doesn't seem interested in Doom stuff anymore.