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D201DH07.WAD

   (2 reviews)

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About This File

This single large level was constructed using WADED v1.42 and represents over 50 hours of work. My aim was to produce the largest level I could in order that the player does not aim to get through in the fastest possible time, but to ensure that strategy (at least in the tougher modes) is of more importance.

NOTES: ------ 1) There are several traps from which it is impossible to escape without assistance from another player. 2) I have not had a chance to check DeathMatch mode with more than 2 players. 3) Even with my intimate knowlege of the level the best time I have achieved (Ultra-Violence) is just over 30 minutes, so it should take you somewhat longer. 4) I have NEVER been able to get more than half-way through in 'Nightmare' mode. 5) Any feedback on the playability of the level will be gratefully recieved.

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Unknown date

  
I liked it - holy eff, get out your map editor

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Unknown date

  
Not bad (and quite ambitious), but rather random design and gameplay. There are annoying crushers and places where you can get stuck. The comments in the text-file about the time the level takes and not being able to get through on Nightmare suggest that the author didn't realize he had put some exit switches near the player start - which means that NM can be done in 1 second.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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