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GLADIATR.WAD

   (4 reviews)

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Try this small WAD as the eigth level on the first episode. It's not large, but fun if you try it starting with a pistol only! NOTE: you must warp to level 8 on episode 1 for this WAD to work, it will not work if you change the WAD to any other level.

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Zahid

  
goes with name...stadium style layout...tyson type fights coz no weapons bersek pack should be there imo.fights aren't exciting except you want to speedrun...innovate concept for its period didn't aged well though

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Unknown date

  
This is dated 6th December 1994. It's not bad given that it's an E1M8 replacement, although it still needs some work. It's basically a classical auditorium into which some monsters teleport. You eventually have to kill a baron of hell, which is tricky because there are no weapons in the level apart from a chainsaw; it's not impossible (especially if you make the monsters infight) but it's boring. Doesn't really work as a deathmatch level, too small.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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