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Ozarka

   (6 reviews)

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About This File

This is my last low-detailed map. Someone showed me what people meant by "detail" and I was too far along in this map to start over to make it to this week's /newstuff. So this is low-detailed I know that. Hope you enjoy it though.

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Of course as far as detail is concerned, there is no heightened rule that says, "lots of detail makes maps better." The classic episodes and doom 2 are living proofs of that. The focus, really, should be in how effectively and consistently detail is used. And of course ideas and gameplay will always take priority as well. Ahem, anyway, this map is okay. The connectivity and structure of the level, I thought, needed more attention than the palatable idea of greater detail.

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it is really a 2005 map?... 1/5

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Unknown date

  
Worse than his last map - not enough ammo to kill everything 2/5

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Good classic gameplay.

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Sorry but I don't think you have enough ammo to finish off the 100 hell kinghts and barons. 6/12/07

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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