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Theatre of Doom

   (11 reviews)

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All your buddies have gone to the movies and they've taken all the heavy weaponry with them! This level is designed as your average modern day movie theater, with a few twists. Run through your local cinema blasting all those annoying patrons in your way, demanding that they decrease the popcorn prices. Your buddies are in there, dead or alive. Can you find them and the weapons they brought with them? Good luck!

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Guest

Unknown date

  
This is a fun level from July 1994. It has more monsters than most levels of the period, and although the design is crude - it's a cinema with multiple screens, toilets etc - there's plenty of action. Mostly it boils down to chaingunning rooms filled with shotgun men and imps, but that's cool. The Doom 2 version is number 12551 in the archive.

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Pretty average. A little fun to play, but nothing special at all, and much too easy. Lots of small, semi-hidden rooms with goodies, and hoardes of weak monsters to mow down. --3/5

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Unknown date

  
This has been my "catharsis after a bad workday" WAD since I d/l'd it on CompuServe back in '94. Just can't beat mowing down a long line of patrons with the chaingun. :-)

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Unknown date

  
An excellent map by a guy who went on to make many of the maps in the game Blood. However, his later Doom2 version of this map has better and more challenging gameplay. This original version is a bit too one-sided.

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Unknown date

  
Man I love doom it is the best dam game on p.c or on a game system...

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Guest

Unknown date

  
Love the map, and it takes me back. My only real nit is that extremely wide screen in one of the auditoriums. Does the projector use 800mm film? :) Anyway, 4 stars.

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Unknown date

  
Holy shit! A '94 level that doesn't suck! It's hard, but in a good way, and it has nice visuals.

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Unknown date

  
Brilliant.

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Unknown date

  
Wow? A 1994 WAD with a theme? Funny! Lot's of action!!!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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