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Sorry, just boring old DMJON!

   (6 reviews)

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About This File

Ok, this doesn't really have a theme as such, it's just the only level that I really got finished. It's more a collection of things I tried out to see how they looked - personally, I think it looks good. It was in fact finished about 6mths ago, but I never intended to 'release' it, but the few people I gave it to told me I should - fools! There's no theme, hence no name.

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A pretty good map, and more coherent than many. The gameplay plays well, and is certainly not monontonous. On a negative point, I think you can get trapped the wrong side of the bars near the blue key door.

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Texture alignment is good, level has a strange E1-doom alpha-Doom 2 mix feel to it. Give it a shot. 3 stars.

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Heheh. Punch the wall with the arrow and the "f" facing it in the start room. AAAAAAAAAAAAAAAAH!

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This is dated October 1994. It's a good early level in a retro E1 style (well, I suppose it wasn't retro in 1994). It's a dungeon-style map, with lots of action, traps, some decent detailing, a solid monster count, diverse environments etc. The texture misalignments are forgivable given the age. It's vastly better than most 1994 maps and would have been good enough for e.g. the Master Levels addon. Tragically it's the author's only entry in the database.

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Hi All, I'm the author of this map, and no longer use the CIS email address. My new permanent address is me@jongrieve.net. Thanks for all the positive comments. Jon

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I like it, its classic doom style map with very good gameplay!

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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