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Be Quick or Be Dead

   (6 reviews)

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No story to this WAD. I put the emphasis on traps and hidden rooms. You need to beware when backtracking, but its necessary to go back through some rooms. You must have the red key to exit but it will not be easy to get. If you are quick and can hide, you can get it. Please let me know if too easy.

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Meril

  
Nice oldschool map. Kind a easy, but not bad.

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Unknown date

  
Lots of barrels, lots of traps, lots of fun. Reasonably challenging, but you're never in any real trouble if you're careful. With some touch-up work, this could have been great. --3/5

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Unknown date

  
This is dated August 1994, but despite that it's not bad - a fast-moving techbase, with a steady stream of monsters, and one good crushing barrels trap that made me smile (and killed me). It has a nice non-linear layout which lets you wander about, and a mix of ideas. The cyberdemon fight is easy by modern standards, which means you end up with masses of BFG ammo, but in a way I found that therapeutic.

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Unknown date

  
Passe en 3 vie a UV Fast. Manque d'alignement de textures - 2/5 - Eye's

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
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    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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