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Superfly

   (7 reviews)

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Just your basic co-op level that plays equally well in single and deathmatch mode and will make you give up all other wads.

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Unknown date

  
Beau travail manque de challenge un peu UV Fast en 3 vies - 3/5 - Eye's

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Guest

Unknown date

  
Great detail, even though it seems a bit random. I'll give this a 4

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Unknown date

  
It's OK, but nothing special. I'd disagree that this was above average for 1996 - mapping had already reached a high standard by then. Gameplay is merely OK - no great surprises or challenges. There's some sort of trap near the end from which you can escape using a glide. I'm not sure what is actually meant to happen at that point.

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This map from 1996 is small and not too hard, but it looks and plays by far better than most maps from that time. Actually, it's quite fun to play and maybe I'd give this a run as a deathmatch map, too. 3.5/5 -Milian

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Unknown date

  
Nize

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Unknown date

  
That's tasty. Short n' easy, but nicely done. 4/5 -- Brun Ohn

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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