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Cavern

   (7 reviews)

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Guest

Unknown date

  
It's not a "'95 level". Anyway, it's a pretty nice map. I'm not sure if the author took into account straferunning, but this doesn't seem to permit any extreme shortcuts (because the exit switch is just well enough protected) - just a few extra route ideas.

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Guest

Unknown date

  
Very nice indeed - I didn't expect much when I started, but it turned out to be very captivating, with great gameplay. 5/5!

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Guest

Unknown date

  
Blowed me up real good.

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Guest

Unknown date

  
The generic name put me off, but this is a pretty good level from 2001. Couldn't the author have called it "Cavern of Peril" or "The Deadly Cavern"? The starts off outdoors, with a couple of battles in a crater against a hundred or so weak monsters, and then you move into the cavern and it gets better; it really takes off when the spawn shooter supercomputer starts doin' its thang, and the ending becomes hectic. I enjoyed it a lot.

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TimeOfDeath

Unknown date

  
pretty cool

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Guest

Unknown date

  
Nice level even if confusing sometimes..

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Guest

Unknown date

  
good for a '95 level! 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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