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The Ican Anomaly

   (3 reviews)

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About This File

After killing yet another Spider Demon, you begin to wonder how all these demons are getting to this universe, you already cleared the two anomaly on Phobos and Deimos so where are they coming from? You decide to dismiss this thought for now. When all of a sudden you open the door and see a Marine on the living marine on the ground! You look at the patch on his remains on the sleeve and see the symbol of your squad! He gasps when he sees you, he says your name, and gives a scroll showing the exact location of the nine great anomalys, he says you must destroy them, it is the only way to stop this madness! His breathing becomes very shallow and he lays back and dies, he must of been the last remaining person from your sqad that is normal, except for you of course. You decide to look at the scroll a little closer and read that all the anomalys are connected by a series of transporters that go from one to another. You must destroy these anomalys you must do it for the yourself and for the world.

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Nowhere near as bad as one star below claims. True, it's nothing extraordinary, but it a is good 10 minutes of old fashioned mindless fun.

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I can't understand how someone can vote this map with more than 3 stars. It is, at best, a generic collection of rooms and corridors. In 1995 there were a lot of better maps; this is dull now, and was dull then --- 1/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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