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Wild Weasel's got a gift in his stocking

   (6 reviews)

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About This File

"On Weapon Mod day, and all through the house, not a modder was sturring, not even a ball mouse. Well, not everyone was asleep. There was a curious modder, his name is WW, who came down the stairs, ever so quietly. He peeked in his stockings, and admist the gun graphics and sounds, lies a package with the words "from CT to WW". Wild Weasel said "I wonder what this could be" as he opened the package, ever so quietly. He opened the package, and squield quietly with glee, "A weapon mod for me, how can it be?" He then wrapped it up, put it back, and went to asleep, waiting for tomorrow, so he may play his very own mod"

Weapon mod for Wild Weasle, think of it as a tribute to WW for kicking ass, making DooM Armory, making mods, and chewing bubblegum. Enjoy foos

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Unknown date

  
Awesome weapons mod. That rocket launcher thing that spits out rockets everywhere is the coolest fucking gun ever.

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Guest

Unknown date

  
I liked it (even if your methods of gathering sprites was a bit questionable :p) -joe

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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