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Phobos Strike

   (11 reviews)

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The old Phobos map I did back in January.

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Meril

  
Good, well designed map. A lots of action, a lots of traps. In my opinion difficulty is medium, there isn't any big challanges. 4/5, becouse there's too many switches, and backtracking.

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doomedwarrior1981

  
It's decent not bad not great but it is a fun little E1 styled level to run through

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Guest

Unknown date

  
Poor

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Guest

Unknown date

  
nice details, nice level

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Guest

Unknown date

  
Fucking sucks

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Guest

Unknown date

  
This is dated August 2005. The overwhelmingly negative reviews baffle me; it's a good-quality retro E1 level, with 300+ monsters and an open-plan feel. It has a lot of sloppy texture errors, and a couple of graphic oddities that should have been polished away, but there's nothing seriously wrong with it, although it gets a bit monotonous as it goes on (the map feels like three good short E1-style levels munged together).

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Unknown date

  
Reviewers 1 & 3 are retards, this is a decent little map. Reviewers 2 & 4 ... I agree! 4/5

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Unknown date

  
A very nicely crafted map; I don't know why anyone would vote this less than a 3. I could probably nitpick the heck out of Bloodskull's older maps like this, but I've generally liked his style and this map is no exception.

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Unknown date

  
You can't escape the start room in PrBoom Plus, which makes me think the wad was only tested in ZDoom - tsk tsk! Otherwise, nice map.

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Guest

Unknown date

  
Apart from the multitude of fundamental errors in this map, some listed above as well as; impossible secrets, unexpected traps (doors close and cannot be reopened) and visual anomalies due to poor construction, this is a fairly decent map and should have been a 4/4 wad. I'm too lazy to see what other work you have created - they're probably poorly built due to your inherent bone-idle laziness. Pull your socks up! Due to the errors 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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