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of Level 1 Imp Hatchery Copyright @1996 by Al Howe

   (8 reviews)

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of Level 1 Have you ever wondered where Imps come from? This level answers that question and more. In this level you will find the Blood Pools, runoff from the River Acheron. At certain times Imps are spawned right out of this tainted blood. You will also find their guardians. This level is meant to be level 14 of my expected 32 level WAD.

With several ambushes and puzzles, this level is the best single level I've ever seen. I hope you enjoy it - lots of work went into its creation. Its appearance ranks a 10.

Try starting with just the pistol and see how far you can get. On Ultraviolence, it ranks an 8 for hardness. I can do it with 3 100%'s and 200%-200% health and armor in about 25 minutes.

This level is a great 1-player, co-op, and deathmatch level. You won't find better.

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Memfis

  
Now this is interesting: two challenging levels with modern style traps and high monster counts, there is even a slaughter arena. Starts can be annoying if you don't know where to look for the weapons though.

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Unknown date

  
Two good maps. Play them!

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Unknown date

  
Two maps dated July 1996. Map01, "Imp Hatchery", is excellent fun. It starts off with a non-linear section that turns into a hectic battle in a dark underground village. There's a clever bit with a BFG, and you'll need it. This is top-tier stuff even today, one of the best levels I have ever played. Map02 is if anything even better, an unsubtle slaughter-fest with barely a moment to rest. I don't usually hype things but these two levels are excellent.

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Unknown date

  
Good old school DooM-worth a d/l&playthrough-4/5

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Unknown date

  
Both maps have great gameplay and are very well designed. Considering their age that's quite an achievement. 4/5 - Belial

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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