Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Castle Phobos v5.0 for Doom II

   (6 reviews)

Guest

4 Screenshots

About This File

A ten level episode where the theme is set in a castle environment that was designed to have a good mix of battles and puzzles.

New Monsters: A Seargent that looks similar to the player for multi-player confusion, Death's Shadow replacing the imps.

Remember, this episode is built so that you will never become trapped. Every room that has an entrance, has an exit!

THE STORY: You're wandering around the martian moon landscape when you stumble across an odd structure built into the side of a mountain. A closer look reveals the entrance of a castle with two watch towers.

"What in Hell is this?" you ask yourself. It would appear as if some architect had too much time on his hands. Anyway, it looks quiet now, maybe too quiet. A gut feeling rumbles in your stomach that something evil could be going down inside this mountain. The feeling of death crosses your mind like a dark shadow, you know all too well that your buddies disappeared in the area. Maybe here. BETTER CHECK IT OUT!

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

NuMetalManiak

  
so '94-ish, yet so good. the sprites are a bit silly and the music is good. the gameplay is good and then wanes down a bit. I like it though.

Share this review


Link to review
Zahid

  
new sounds new monsters new music yet its from 94!!....pretty cool

Share this review


Link to review
Guest

Unknown date

  
One of my earliest plays and still a decent notstaligia trip. 4/5

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...