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Review : Old versions of DeHackEd for nostalgic hackers.
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Primary purpose : No levels included
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Title : DeHackEd - old versions: v. 1.0, 1.2, 1.3, 2.0,
v2.1, v2.2, v2.3, v2.4, v3.0
Filename : DEHACKED.EXE
Release date : 94/95
Author : Greg Lewis (Tree)
Email Address : gregl@umich.edu
Official homepage : http://www.yossman.net/~tree/_doom.html
Note by the uploader : This package of old versions is not supported by
the author. It's upped because of compatibility
issues and nostalgia.
Description : DeHackEd is a tool, that changes the way, how the
DooM executable works, that means, how the game
DooM behaves. This package contains all the
outdated versions of the tool.
The latest version of DeHackEd by Greg Lewis,
that is v3.0a, can be found in the /idgames -ftp
-archives (see current list of mirrors at the end
of this file) here: utils/exe_edit/dhe30a.zip
DeHackEd v3.1 is able to work with Final DOOM.
That update has been done by John A. Kaczmarski
Jr. (74017.3225@compuserve.com or jkacz@en.com).
It is avaiable in the /idgames-archives here:
utils/exe_edit/dhe31.zip
Although the newer versions have good downwards
compatibility to older deh-patches, there are
still sometimes one or two problems, when you try
to use very old dehacked-patches with the latest
versions of Dehacked (3.0a/3.1) and DooM(I and II
v. 1.9). Because of that, you should import any
antique deh-patch into the doom.exe-version, for
that it has been created. Use for this action the
dehacked version, that has been used to create
the deh-patch. Then export the changes from the
modified DooM.exe by using a newer version of
DeHackEd, that is able to create patches, that
are compatible with newer versions of DooM and
Dehacked.
It is important to know, that only dehacked 2.3
and 2.4 support DooM versions from 1.2 to 1.9.
Since DeHackEd v.3.0, only DooM versions from
1.666 upwards are supported.
Old deh-patches require often older versions of
the doom(2).exe, to work properly. Start with
downgrading DooM with /utils/exe_edit/downgrd.zip
from Ultimate Doom v1.9 to Doom v1.1
And doom2.exe with /utils/exe_edit/dm2dwngr.zip
from 1.9 to 1.666. (The file locations are from
the /idgames archives, see list of current
mirrors below). Upgrade from those low versions
to the required version by using the official
patches.
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Version 3.0:
Mouse up/down arrow bug in Goto Thing screen
Ultimate Doom compatibility
Cheat codes editing
Changing of Thing names in patch files
Searching cabilities in Text editor
Fixed .ini offset support, include textlength
Fixed graphics freeze when viewing some shotgun frames
Mouse-click on Frames/Sounds in Thing editor now plays/view them
Code pointer editing (via Frame table)
Removed Thing List screen (F8)
Removed Doom v1.2 compatibility
Misc data editing (health/ammo/spheres/infighting/BFG)
Consolidated Weapon/Ammo/Cheats/Misc into one screen
New list-box for loading patches
Version 2.4:
Last 3 unknown bits found
Option to reload exe data every load
Tweaked string error handling in patch loads
Modified docs to help more clueless people :)
Version 2.3:
Revised text patch format
Better exe structure (doomhack.exe file)
Support for Doom 1.9
Sound that works... maybe?
Better "Go-to" for any screen
Many sundry code tweaks
Version 2.2:
Mouse support!
Command line merging
Compatibility with Doom 2 v1.7a
Greater patch file compatibility
One more bit found (#5)
Various minor code tweaks
Version 2.1:
Semi-working sound playback.
Fixed the 'm'erge function, so now it actually WORKS (er,
well, for Doom 1.666 at least)
Added compatibility with (some versions of?) Doom 2.
Version 2.0:
Added new Frame viewer
Text data editing
Multiple patch loading
More robust input functions. ESC abort input boxes.
Cool windows, arrow keys to move around the fields, a *much*
improved interface overall.
A dehacked.ini file for paths and filenames.
New 'j'ump command, jumps to the current data in another table.
New patch file format, incompatible with old format.
Allows sound/sprite editing.
Version 1.3:
Added new Thing information, to replace '?'s and unknowns
Command line options for patching (batch files!)
Frame editing (not all fields, only the "important" ones...)
Copy command, with "Clipboard"
Sprite table viewer (whoopie.)
Slight redesign of keys, display, etc.
Less buggy in general than 1.2
Version 1.2:
Patch files now available
New Ammo editor
Fixed the 'e' thing on the help screen (Thanks to the 2,000,000
people who pointed it out!)
Added new bit information, bits 12, 15, 26, and 27
Fixed "bit" bugs *again*
New Frame and Sound table viewers
New Thing (list-type) table viewer
Version 1.1: [not in this package]
New Bit Editor
Width/height bugs fixed
Version 1.0:
The first thing!
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* What is included *
New levels : None
Dehacked/BEX Patch : Yes
* Play Information *
Game : DOOM / DOOM2
* Where to get the file that this text file describes *
The Usual: ftp://archives.3dgamers.com/pub/idgames/
and mirrors:
ftp://ftp.sunet.se/pub/pc/games/idgames/
http://ftp.sunet.se/pub/pc/games/idgames/
http://public.ftp.planetmirror.com/pub/idgames/
http://www.gamers.org/pub/idgames/
ftp://ftp.ntua.gr/pub/vendors/idgames/
http://youfailit.net/pub/idgames/
http://ftp.fdn.fr/games/idgames/
ftp://ftp.clinet.fi/pub/mirrors/archives.3dgamers.com/idgames/
ftp://ftp.fu-berlin.de/pc/msdos/games/idgames/
ftp://ftp.task.gda.pl/pub/games/idgames/
ftp://ftp.netc.pt/pub/idgames/
http://ftp.netc.pt/pub/idgames/
http://crydee.sai.msu.ru/ftproot/pub/rec/games/idgames/
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Submitted to the /idgames-ftp-archives by FunDuke --> funduke@hotmail.com
The review at the beginning of this template has been written by FunDuke.