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STARSHP1.WAD

   (3 reviews)

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The Story: After a routine period of diplomatic negotiations, you beam back aboard your starship only to find a body in the transporter room, and shotguns and shells all over the place!!! A quick scan of the console reveals your ship is under control of some wicked monstrosities from the south side of hell! Their course straight to earth, with all weapons locked on!

Can you make it to the bridge and stop the ship from its destructive mission?

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Unknown date

  
One of my my favourite classic maps. Texturing is a bit odd at times but it's a great tech map.

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Guest

Unknown date

  
This is dated June 1994. It's a large spaceship level. There are no new textures, sounds etc. It doesn't look much like Star Trek, but then again the author doesn't mention Trek by name; the look is closer to Space: 1999 - pre-Alien, post-2001. The level often suffers from being a techbase maze and it's dull to play, but large for something so old, and nostalgic. The detailing is spartan, but it's there, albeit more exuberant than tasteful.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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