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ASDOOM

   (8 reviews)

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About This File

Welcome to ASDOOM, nine new levels for registered DOOM (effectively a whole new episode). The files that are in this archive are all that you need to extend your enjoyment of DOOM for many, many more hours!

To make life as easy as possible for beginners a batch file is included to run all of the levels for you. Simply make sure that all of the files from this archive are in your DOOM directory then type ASDOOM to play (but read the rest of this file first). :)

As I put together the levels in ASDOOM I was particularly keen to put the tension and fear back into playing DOOM - there are some places where even I get uneasy, and I know where everything is! If you have access to a modem let me know how you think I got on (see CONTACTING THE AUTHOR below).

The quality of the levels improves steadily as you play. The first level was literally my first effort and, although extremely playable, doesn't look so hot when you compare it to the later ones. Levels two and three become increasingly respectable and from level four onwards you'll think that you've died and gone to heaven. Persevere with levels one to three though; it's worth it just to keep the play-balance right.

Finding ASDOOM's secret level will take a bit of work, and only experienced DOOMers should take a trip there. Visiting the secret level on UV is like sipping cyanide - dangerously detrimental to your health. It is repectfully suggested that you save your game before doing anything hasty (like moving).

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Argenteo

  

94 cool maps that can be played. Like it.

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Doomkid

  
These maps contain plenty of "super empty massive bland hallways" that we associat with 1994, but it also has some genuinely cool looking rooms and ideas. I can see this was actually quite good for it's time.

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Unknown date

  
Minimalistic architecture - but great playability. A good WAD to study for beginner map makers on how to avoid the pitfalls of trying to put too much in a map. Well worth downloading.

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Unknown date

  
This WAD used to be famous. Much pwad is dreadful. Easy fights, ultra-bland architecture, misaligned textures, impossible to find secrets, keys hidden behind secret doors, etc. But Andy Sheppard managed some cool rooms on Level 4 and 5, and some hot fights here and there. I give it 3 stars for some of the clever parts, a generous score given the manifest faults of this WAD, especially the use of rising floors instead of lifts, and the Phobos Anomaly that has no exit. -- Steve Duff 4/28/2011

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Unknown date

  
No reason why this still shouldn't be famous. It's a good solid wad. E1M8 does of course have an exit - you really don't think this would have been realized back then?

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Unknown date

  
Middle of the line here for me. I say neither horrible nor good for today's standards. Maybe tilted slightly below average, but not horrible. Might easily be 2 stars if it was modern but old date guarantees a 3. 3/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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