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Last Mission

   (6 reviews)

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A small map, basic layout, basic texturing, lots of imps

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Guest

Unknown date

  
I'd never knew a swarm of imps could be so hard to beat. Challenging! 4/5

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Guest

Unknown date

  
The Imp stuff is good, especially if you don't abuse gamma; using what little you can see and tracking their fireballs makes for good fights in that environment; plus rushing without killing them all can be interesting. At the end there's some glitch that can crash (standard) Doom.

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Guest

Unknown date

  
This map is divided into two different parts. In the first one you're in a dark hollow filled with endless hordes of imps, while you have a shotgun only. So, this part is ok though a bit monotone. The second part provides an Icon of Sin in a large, almost empty room. I couldn't find out, how to kill it, but since I don't like IOS-maps anyway, I cancelled the game very soon. So, this map depends very much on your personal taste, I guess. 3/5 -Milian

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Unknown date

  
The first imp fight is nice, the other 3 are just boring. Would've been better if there was some challenge like getting through them fast to a SSG placed behind them. The last fight is boring as well. 2+1 for okay map design. 3/5 - Belial

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Guest

Unknown date

  
Very competently made map, but the gameplay is unexciting. If you're careless, you can get caught by the swarms of imps by sheer weight of their numbers, but if you choose a good place to fight them, it's very routine. From then on it's sedate, and the final arena seems kind of pointless, since the boss brain just dies after a certain amount of time - you could just as well suicide as soon as you've got there. There should at least be a switch to press.

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Guest

Unknown date

  
long title and crap gameplay. 0/5

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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