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THE ULTIMATE DOOM FOREVER (A new detailed version of DooM ForeveR with new levels, graphics, sounds,

   (11 reviews)

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Doom Forever: EPISODE I takes place on an overun UAC nukage facility located on the planet X-9 in the galaxy of Zeta Reticuli. New gun animations (a reworked version of the "atmosphere" sprites to update the gun graphics) tweaks to gameplay/monsters. new sounds. new objects/sprites. new textures. 1 new monster (other than SS replacement) map 06- totally new wad.

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Guest

Unknown date

  
Quite nice, even if I haven't finished it and I won't. I don't use to play Legacy maps, cause I got used to the 70(?) fps of Zdoom. Legacy engine seems to run like old doom locked at fewer fps :( I have missed several otherwise great Legacy WADs this way, cause I just couldn't play with that detail and speed.. Nice weapon replacements even if I'd prefer them to be at the center. It's too hard to aim like this. Cool details..

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i don't think the story is that serious. -jetflock

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Unknown date

  
The wad is nice, the new weapons are preety sweet. I played this in GZDoom with no problem, OpenGL does wonders for this wad. -Marty Kirra

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I like it, but some of the textures don't look very good, and don't really fit in. This makes it easier to find secret doors. 4/5

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well when i tryed to run it W_GetNumForName:PLAY PAL not found! poped up all the other games work never tryed to do a custom wad befor so maby im not doing it right. I saw the video and it looks very kick ass. Great Job man!

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Unknown date

  
NICE.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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