Jump to content
  • NOTE: There is a known issue with the most recent entries having screwed-up information and links. Some databases are out of sync and we haven't been able to fix it yet.

Unmaker - Doom 64 Remake (Made with Decorate)

   (12 reviews)

Guest

About This File

The Doom 64 Unmaker, made with Decorate. Fully upgradable with the 3 demon keys, just like in Doom 64! (in command console, type "summon wpnpower*" * = 1-3)

User Feedback

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest

Guest

  
Do the upgrades do anything? - Nope. By the way,this wad sucks. This Unmaker looks like a plasmagun sprietswap (I mean,it's effective against dangerous monsters as well,as ORIGINAL plasmagun is. God damnit,I didn't even see a difference except for pickup message,sprite and sound.

Share this review


Link to review
Guest

Unknown date

  
I already said you need a special build of Zdoom, now called GZdoom. Try Google.

Share this review


Link to review
Guest

Unknown date

  
Doom 64 is my second-favorite incarnation of Doom, and the Unmaker is an awesome weapon. Cool WAD. --Crazee Boy, 5/5

Share this review


Link to review
Guest

Unknown date

  
It's not working for my GZdoom, even the more recent version won't do squat...

Share this review


Link to review
Guest

Unknown date

  
why doesn't this work with zdoom 2.098?

Share this review


Link to review
Guest

Unknown date

  
Do the upgrades do anything?

Share this review


Link to review
Guest

Unknown date

  
Keys aren't compatable as ammo tokens. That might've flied with earlier versions of Zdoom but not anymore. I looked at the code and saw that the A_GiveInventory command does not have a count on it, so it probably doesn't work because of that. If the author can't make it work, then it isn't going to get a high score. I was able to get it working, but I'm not about to give it a higher score.

Share this review


Link to review
Guest

Unknown date

  
The entire thing jsut doesn't work. It might be because of newer versions, but inspection of the Decorate file shows a lot of ass backwards tricks that were used that newer versions didn't force you to use. I don't really know otherwise, but the entire weapon is this one big bug. As it stands, it was pretty fun for its one mode though. Reminds me of Heretic's Hellstaff.

Share this review


Link to review
Guest

Unknown date

  
Even in zdoom 2.5.0 (and the equivalent gzdoom and skulltag), the upgrades don't do diddly shit. All it does is act like heretic's hellstaff. I looked at the code in a wad file and for some reason, zdoom doesn't regard a key-type item as ammo. This kind of upgradeable weapon needs an ammo token, not a key, to function. You can say it's a key, but don't ever make it a key.

Share this review


Link to review
  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
×
×
  • Create New...