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1024x1024 & 2 sectors contest wad

   (21 reviews)

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About This File

This is a compilation of all the contest wads which were sent to the contest held in Newdoom. Read the contestinfo.txt before playing!

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NuMetalManiak

  
it was fun.

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trrobin

  
Pretty good considering the limits, worth playing.

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Unknown date

  
很好 thanks

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Unknown date

  
Similar to the famous 10sector contest idea, but taking it to the extreme, this collection of maps restricted its authors to only two sectors(!). I was surprised at how varying these levels were in terms of ideas used, design, and gameplay. Some maps aren't as good as others, but as a whole 2sectors is still a good set of small maps suitable for many styles of play. --4/5

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Unknown date

  
Some of these maps are truly astounding given the strict limits to which they had to adhere. It's a shame that some don't function well with Doom2.exe (Medusa in several maps & even a VPO in map05), but for the most part this was in order to achieve specific effects that would otherwise that required more sectors. Many of the maps are fun to play too, and in several different ways/categories - see the demopack currently in progress.

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Unknown date

  
Some maps are easily genius with nice details (for extreme limitation), but some are really simple and boring with gameplay issues. 3/5 Damned

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Unknown date

  
The last three maps are quite poor (the last one is awful) but the first thirteen are mostly excellent fun, and a couple of them are even so well-designed that the design constraints were transparent. Map7 was much too hard for me. You're supposed to play each map from a pistol start. Although the map starts with the winner and goes down the list of entries I didn't notice a drop-off in quality until the last three maps.

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Unknown date

  
Ah oui ça c'est vraiment bon quelques court tableau jouable et bonne chance au lv#10. J'ai passé le tout en 51:11 min et je suis décédé 11 fois. 5/5 - Eye's

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Unknown date

  
Very good. My only issue is a lack of ammo but that's easily fixed.

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Unknown date

  
Truly amazing. I had no idea that such creativity was even possible, and in particular MAP05 (Techbase with many zombies and imps) was an incredible feat, to the point that it almost felt like an ordinary Doom map. Some maps are a pain in the ass to play, but for the most part very good and incredible when working through such trying restrictions. Truly it is the restrained genius which is the most powerful.

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  • File Reviews

    • By D3rpyD00dlez · Posted
      I genuinely enjoyed this mod with its level design and music. It was challenging and interesting and it kept me playing a while after beating it to try to find anything. though I would say it was slightly repetitive and overwhelming with enemies at some moments.
    • By LouigiVerona · Posted
      Writing a review for Darkening 2 is tough. It's a beloved megawad, and for good reason. As many other reviewers have said, it is historically a very important project.   It was an important megawad for me personally. I fell in love with the first level in particular. The music, the realistic architecture, so reminiscent of the video games of the 90s... It all left a lasting impression. And it was one of the most beautiful wads I've seen at the time.   But I rarely played anyt
    • By Ofisil · Posted
      A competently made map, for sure, but fun? It's way too long and repetitive, with same-y combat & ambush scenarios used again and again, and with way too much enemies, and not that much of a challenge, even for me who isn't exactly fond of "SUPER HARD WAD #9263!!!!11!. You can cut the whole thing in half, and then cut THAT half in half, and it would be a better map. Is it bad? No, just a little bit above average, mostly because it drags a bit too long.
    • By MrSkeltal · Posted
      Generally good map design, but the difficulty as is the case with pwads tends to be uneven even on HMP, especially when you mix them with what slaughtermaps tend to be (monster spam). Too many parts where, after pressing a switch, you'll spend some time killing enemies only to realise the map maker tried to get cute and spawned a bunch of hidden archviles somewhere to start reviving everyone while you were busy wasting ammo. This is especially unfun in parts with very little cover where you'll b
    • By Ranger Qwerty · Posted
      I like the part where I pay for the numerous murders I committed by getting beaten up by either a Mancubus or an Arachnotron, it changed my outlook on Monster Priority. Thank you "Problematic" Revenant #7, I have yet to find a way to repay him.
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