Text File
Title: Congestion 1024
File: 1024.wad
Advanced engine needed: Zdoom based ports and PrBoom. Tested with Zdoom 2.0.98 and
PRBoom 2.02. Uses Doom2.exe linedef actions, sector specials etc.
Primary purpose: Single player
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Team Leader: Lutrov71
Project founder: Shitbag
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Mappers/E-Mail: Thomas "Lutrov71" Lutrov :thomas@hoodooguru.com
Ray "Shitbag" Schmitz :shtbag555@hotmail.com
Nick "hobomaster" Laurent :hobomaster22@hotmail.com
Coen "DoomedAce" Blazer :c.g.blazer@gmail.com
Jimi :greyjimi@hotmail.com
Lee "Fen Boi" Szymanski :lee_szymanski@hotmail.com
Justin "StealthyIvan" Nagy :StealthyIvan@hotmail.com
The Flange Peddler :welshyian@hotmail.com
Mike "Cyb" Watson :cyb@vect.org
Trevor "Iori" Primmett :tprimmett@gmail.com
Brandon "POTGIESSER" Potgiesser :brandon_pgie0@yahoo.ca
Richard "Cycloid" Hardacre :cycloid@cycloid.force9.co.uk
Jeffrey "Psyren" Graham :psyren@easy.com
Catsy :amezuki@gmail.com
Russell Pearson :rddp@duellist.net
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Other files by authors:
Lutrov71: thematic.wad, CC2 map06, nobrakes.wad
Shitbag: testsite.wad, future.wad, chaos.wad, hellhall.wad, cf.wad,
mancubus.wad, hltrsklt.wad, ratcage.wad, jungle.wad,
magnetic.wad, LowBlow.wad, Stigmata.wad, yestrday.wad,
BBUSTER.wad, circus666.wad
hobomaster22: onslaught.wad, onsl2.wad, exodus.wad, hell_kp.wad,
gateway.wad
DoomedAce: blackout.wad, sfs.wad (Strayed From Sanity, Map29 of NDCP)
Jimi: you can find all my released wads from
http://koti.mbnet.fi/jeejeeje
Fen Boi Map20 Darkening2, Sureshot, MAp28 10 sectors, AV maps 06
and 24, xfire series, Map07 Endgame and some example wads.
Stealthy Ivan: Marsbase.wad, Therion.wad, PMB.wad, Hades.wad, Crushing.wad,
Desikration.wad (dskrt.zip)
The Flange Peddler: ICDooM2, ICDM1, IC2001-IC2004, IC1Room, CC2 Maps 03, 07
and 20.
Cyb: Too many. http://doom.vect.org:8080/
Iori: NDCP map 11, NDCP map 17, CC2 map 02, Bitter Loathing and
Songs of Stone and Shadow
Potgiesser: Crappy shit that's best forgotten.
Cycloid: cyc-a.wad, cyc-b.wad
Psyren: Azagthth, Crimson Canyon, CC2 map13.
Catsy: Mainframe Complex
Russell Pearson: Can be found at http://www.duellist.net/
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Playtesters: Tom_D
Mephisto
AgentSpork
Doomboy
Graphics: shitbag (Titlepic)
Scuba Steve (Interpic)
NMN (Creditpic)
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Additional Credits to: Linguica's Excorpse project, which was the main influence
of Congestion 1024.
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Description: 32 maps no bigger than 1024 X 1024. Some maps have areas
outside the 1024 X 1024 block but they are not part of
the playing area.
The idea was to focus on quick and fun gameplay.
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**File Info**
Game: - Doom2
Levels Replaced: - MAP01 - MAP32
Deathmatch: - NO
Single: - YES
Co-op: - Not recommended, (for obvious reasons.)
New graphics: - YES
New Sounds: - NO
New Music: - YES
New Demo: - YES
Difficulty Settings: - YES
Dehacked/DEX: - NO
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=========================================================================================
**Construction**
Base: - New levels from scratch.
Editors Used: - DoomBuilder, Paint Shop Pro , DeePsea, Wintex, Midi2mus,
Windows' Paint, Anvil Studio, WadAuthor, XWE, ZenNode,
Image Analyzer.
Construction time: - Just over a year.
Release Date: - 25th November, 2005.
Bugs: - Some minor bugs may occur if using PRBoom.
May not run with: - Anything apart from PrBoom and Zdoom compatible ports.
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Note: These maps are all playable from pistol start. To enjoy the utmost 1024 experience
this is recommended.
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**Map List**
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
1. Water Facility :Author: Hobomaster22
:Description: A water facility themed map.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
2. Garden of the :Author: Iori
Descent :Description: A vertically themed canyon which combines rocky
outcroppings with decaying ruins, surrounded by
foliage.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
3. Dilapidation :Author: shitbag
:Description: Run down UAC outpost.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
4. Outpost 1024 :Author: The Flange Peddler
:Description: Large (just kidding) techbase set in
a random mountainous location.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
5. Autumn In Hell :Author: shitbag
:Description: The map that started Congestion 1024!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
6. Departure Point :Author: Hobomaster22
:Description: I was listening to tool while I made this map, and
then uh... I made a map, and I made it into a DM
map too!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
7. Dead small :Author: Szymanski
:Description: I was asked to make a map07 replacement.
I played it safe sticking to the original formula.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
8. A Jagged Stroll :Author: shitbag
:Description: Just trying something different, a little too cramped.
Rocky canyon type map.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
9. Monday Morning :Author: Psyren
:Description: Quick jaunt through a castle courtyard.
:Music: Mein Herz Brennt - Rammstein
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
10. Gothika 1024 :Author: shitbag
:Description: Just an average Gstone map.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
11. Caco District :Author: Lutrov71
:Description: Plutonia'ish map, set in a random decaying area
with a fair few of, (you guessed it!) cacodemons.
I put a lot of time and effort into this map, I
also used a lot more detail than usual.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
12. Warehouse 667 :Author: shitbag
:Description: This is the 667th warehouse where UAC crates
go when map authors don't put enough of them
in their maps.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
13. The Focus II :Author: DoomedAce
:Description: Inspired by DooM II Map04, The Focus.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
14. House of Shadows:Author: Psyren
:Description: Straight-forward with narrow corridors, low
ceilings and close encounters. Based on a theme
by Azriel.
:Music: ALIENS Soundtrack - James Horner
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
15. Bantam :Author: Cyb
:Description: I used textures from my ZDoom map, Void, so
bricks and stuff in an outdoor area.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
16. Deja View :Author: Szymanski
:Description: A very basic open arena and my first attempt at
a 1024 sized map.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
17. Omega outpost :Author: Szymanski
:Description: My usual techbase style, sans sky, crates and
nukage.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
18. Tutorial #99 :Author: Hobomaster22
:Description: Lutrov71 told me to make another 1024x1024
map. I was really too lazy to make one, but then I
got the idea to take my tutorial map and turn it
into a 1024 map!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
19. Lip Service :Author: Potgiesser
:Description: Set in a techbase nukage filtration/transport
facility. There may or may not still be a cyberdemon
in it, because no one has the sense to try running
past it. Map makers must assume that the player is
an idiot.
:Music: Mandatory Suicide - by Slayer, it's SLAYERific!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
20. Claustrophobic Sting:Author: The Flange Peddler
:Description: A dark, claustrophobic cave map with emphasis
on tight battles.
:Music: Includes music from Blood taken from Tormentor's
Blood Resource Pack.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
21. Corpse Yard :Author: DoomedAce
:Description: Brown-color theme. Also applies to most
monsters used.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
22. Prison Escape :Author: Jimi
:Description: Escape from the stone prison.
:Construction time: About 5 hours
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
23. Close Quarters :Author: Job
:Description: This one is very tightly packed
with enemies and should keep the guns blazing
almost the whole level through. A big challenge
with slight difficulty implementations, it's
all the carnage that could be crammed into
1024x1024... Recommended for the masochistic.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
24. Zyklon B :Author: Stealthy Ivan
:Description: Stuck to a more classic theme/design. Oh, and
it's tough as nails!!!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
25. Stein und Stahl :Author: Catsy
:Description: Hell/metal/marble theme. Brutal and fast-paced, heavy use
of monster pen teleports to fill out areas you thought
you already cleared.
:Music: "Evolution (The Grand Design)" by Symphony X
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
26. Tower of Hades :Author: The Flange Peddler
:Description: Four portals and lots of demons... Don't look
down.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
27. Marbelous! :Author: Cycloid
:Description: Marble and Blood themed with emphasis on changes
in height to create space and lay out the route.
Tried to go for a "true" 1024 so there's no monster
teleports but there is a little scenery outside
the box, inc the exit room. Door bars inspired
by tekbrik.wad. lowering switches taken from my
own megawad, which uses this theme for it's final
episode because I liked it so much.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
28. A Bridge Too Far:Author: The Flange Peddler
:Description: A Hell/Gothic map set along the battlements of a
random fortress.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
29. Magus :Author: Potgiesser
:Description: Hellish claustrophobia. It's Monolithic Baby.
:Music: The character theme for the bad ass spellcaster
Magus from Chrono Trigger.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
30.Nullified Departure :Authors: The Flange Peddler and Lutrov71
:Description: A difficult Map30 with a creative approach to the
use of the boss brain/shooter. It will hopefully
keep you on the edge of your seat.
Concept by Lutrov71, mapping by The Flange Peddler.
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
31.Archville Madness :Author: Jimi
:Description: Small UAC outpost at the shores of Hell, infected
with Archvilles!
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
32. Nullspace Junior :Author: Russel Pearson
+-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+
==============================
** Copyright / Permissions **
Authors may NOT use the contents of this file as a base for modification or
reuse. Permissions have been obtained from original authors for any of
their resources modified or included in this file.
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modifications. You may distribute this file in any electronic format
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